Customer Review(s)
Customer Rating: 



Summary: A WoW game for the hardcore!!
Comment: I haven't played too much of the World of Warcraft PC game but I've been a fan of both Warcraft 2 and Warcraft 3 so I decided to pick this game up. And I must say I was impressed by the quality and complexity of the game.
Much to the style of an online RPG game, there are classes to choose from and two factions players can belong to and they all come straight from the PC game. The objective of the game is to defeat the chosen boss creature within the 30 turns, or fifteen rounds, of the game. If players can't defeat the boss within that time period, then the two factions, the Alliance players and the Horde players, enter into an all out battle for supremacy. The game is composed of various actions the players can do during their turns. Players must complete quests to level up their characters and thus gain more powerful equipment, spells, skills, and items. All the equipment, skills, spells, and items are represented by cards and these cards grant bonus and determine the number and kind of dice rolled in combat. There are also quest cards and event cards. Quest cards represent the quests players must complete while event cards change the flow of the game after a certain number of turns. All quests in the main game of World of Warcraft: the Board Game, is composed of killing off monsters. Once those quests are completed rewards and experience are given to the players. Other actions players can choose to do is go to town, travel, rest, train, and engage in combat.
Setup for this game can take a while if there are fewer players but can speed up significantly if there is a large group setting up the game simultaneously. The game takes a long time to play and the rule book is big, approximately 40 pages long so patience is required to learn the rules of the game. An average game can last anywhere around 4 to 5 hours. I'd recommend this game to hardcore board game fans and to fans of WoW. If you fall into those two categories then this is a must! But if you haven't played WoW but like complex board games then you'll definitely like this game.
Customer Rating: 



Summary: WoW basically only much more hands on
Comment: I am an avid Warcraft fan, I play Warcraft III and World of Warcraft. I also read the books, and all the fan fiction I can find. This was the logical next step for me. If you have 2-5 friends that you want to spend the day playing a really fun and deep game with some fairly omplicated game mechanics involved then this is for you.
Quality of the board and artwork are top notch, the player pieces and monster models are fair quality, but not great. The colors of take me out of the experience but not enough to take away the fun.
This game has A LOT of pieces, and you will use every single one of them.
1st play through was 6 hours with full group, the next few after that were around 5 hours.
I am ready to start playing with expansions, so I will be looking at the Burning Crusade expansion first.
J.Vaughn
Customer Rating: 



Summary: Good for the first hour... or two...
Comment: The WOW board game is a well put together game overall, and relatively fun to play... at first.
I'm not going to rehash the points made by the other reviewers, as they are valid, but the overall experience is what leads me with a middle of the road review.
The game is great from the standpoint that you incorporate RPG elements in "building" your character... the quests and items all lend a distinct flavor to the game, but the mechanics of the game are what drag down the rating.
From a fun factor standpoint (which is why we play GAMES, no?) the game drags you along for a 4+ hour ride. At first, it is relatively enjoyable.. but eventually the game wears thin and gets repetitive. VERY repetitive, despite the various quests.
Eventually it becomes not much more than a turn-swapping, roll massive amounts of dice ordeal. Combine this with one "slow" player or a "tactically slow/meticulous" player and you could find yourself waiting in excess of 20 minutes for a turn to come up.
The beginning of the game moves quickly, but as the mechanics stay the same and the game does not mature with the character progression, the game is doomed by folks waiting on line for a turn. It almost seems as if the game can be played independently from the other players save when a PvP element is introduced into play. Based on this standpoint, luck is often the determining factor in who is the victor (who drew the better cards, strategy aside).
So it's good, it's long, and then it gets strained... and eventually the strain saps the fun out a promising idea.